Dawn of the Thirster: The Horsemen Ride Again
The axe handed down to each War rider
+5 Furious Menacing Flaming Burst Large Starmetal Greataxe of Mighty Cleaving
Damage: 3d6+5 (2d10 fire damage)
Legendary Points: 4
Starmetal: This is a unique type of magical metal falls from the heavens only rarely, during the appearance of the comet Alhazarde. This metal is incredibly hard, similar to adamantine in many respects. It also has a special affinity for the Material Plane so any outsider hit with this metal takes an additional 1d6 damage from it.
Furious: A furious weapon serves as a focus for its wielder’s anger. When the wielder is raging or under the effect of a rage spell, the weapon’s enhancement bonus is +2 better than normal. If the wielder has a rage power that gives a skill bonus while raging (such as raging climber, raging leaper, or raging swimmer), the wielder gains an enhancement bonus to that skill whenever the weapon is wielded or held in her hand, even when she is not raging. This bonus is equal to the enhancement bonus of the weapon (and also includes the +2 if the wielder is raging).
Menacing: A menacing weapon helps allies deal with flanked foes. When the wielder is adjacent to a creature that is being flanked by an ally, the flanking bonus on attack rolls for all flanking allies increases by +2. This ability works even if the wielder is not one of the characters flanking the creature.
Flaming Burst: A flaming burst weapon functions as a flaming weapon that also explodes with flame upon striking a successful critical hit. The fire does not harm the wielder. In addition to the extra fire damage from the flaming ability (see above), a flaming burst weapon deals an extra 1d10 points of fire damage on a successful critical hit. If the weapon’s critical multiplier is ?3, add an extra 2d10 points of fire damage instead, and if the multiplier is ?4, add an extra 3d10 points of fire damage.
Even if the flaming ability is not active, the weapon still deals its extra fire damage on a successful critical hit.
Mighty Cleaving: A mighty cleaving weapon allows a wielder using the Cleave feat to make one additional attack if the first attack hits, as long as the next foe is adjacent to the first and also within reach. This additional attack cannot be against the first foe.
MYTHIC) Foe-biting: When this item deals damage, its user can use mythic power to double the total amount of damage it deals. If the attack is a normal attack, the bearer can expend one use of legendary power to double the total amount of damage. If the attack is a confirmed critical hit, the bearer must instead expend two uses of legendary power to double the total damage. Damage from weapon special abilities (such as flaming) and precision-based damage are also doubled. This ability can be applied only to weapons.
Mythic Enlarge Person 1/day
You can increase the target’s size by up to two size categories, to a maximum of Huge. If the target grows two sizes, its weight increases by a factor of 25, it gains a +4 size bonus to Strength, and takes a –4 size penalty to Dexterity and a –2 penalty on attack rolls and to AC because of its increased size. A Medium humanoid creature whose size increases to Huge has a space of 15 feet and a natural reach of 10 feet. Mythic enlarge person counters and dispels mythic reduce person.
This axe is weathered with marks and dents of thousands of battles over eons of war and strife. Through sheer slaughter this weapon has gained its power and great abilities. Use it well, for it does indeed live up to its namesake.