Dawn of the Thirster: The Horsemen Ride Again
The weapon handed down to Famine
+5 Corrosive Burst Starmetal flail of Marrowcrushing
Damage: 1d10+5 (1d10 acid)
Legendary Power: 4
Starmetal: This is a unique type of magical metal falls from the heavens only rarely, during the appearance of the comet Alhazarde. This metal is incredibly hard, similar to adamantine in many respects. It also has a special affinity for the Material Plane so any outsider hit with this metal takes an additional 1d6 damage from it.
Corrosive Burst: A corrosive burst weapon functions as a corrosive weapon that explodes with searing acid upon striking a successful critical hit. The acid does not harm the wielder. In addition to the extra acid damage from the corrosive special ability, a corrosive burst weapon deals an extra 1d10 points of acid damage on a successful critical hit. If the weapon’s critical modifier is x3, add an extra 2d10 points of acid damage instead, and if the modifier is x4, add an extra 3d10 points.
Even if the corrosive ability is not active, the weapon still deals its extra acid damage on a successful critical hit.
Marrowcrushing: Every time this weapon deals damage, it also deals I point of Constitution damage.
(Mythic) Spellstrike: You can spent 1 point of of Mythic power to cast a spell with a range of “touch” through Destitution as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, you can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.
1/day: Mythic Feast of Ashes: You curse the target with a hunger no food can assuage. On a failed Saving Throw, the target begins to starve. The effects of this spell cannot inflict more nonlethal damage than the target has hit points. No amount of eating can counter the effect and, further, even attempting to eat causes the target to become nauseated for 1 round unless they make a Fortitude save (DC 15+ your Mythic Tier ). The target still experiences the other normal effects of anything consumed (such as poisons or potions).
Feast of ashes can be removed with a break enchantment, limited wish, miracle, remove curse, or wish spell, but effects suffered as a result of starvation must be healed by normal means.
On a failed save, the target immediately takes 1d6 points of nonlethal damage per tier. Add your tier to the DC of any further Constitution checks the target attempts to resist the effects of starvation as part of this spell’s effects.
While the curse is in effect, the target gains no benefit from any spell, effect, or item that requires eating, such as the food from a heroes’ feast spell (though the food is still used up when the target eats it).
This over-sized flail fits just right in your hand. You can sense the sheer power of the item, and the glassteel is light and incredibly sharp. The green weapons gently clinks together, waiting to slam into your next opponent.
It also seems it was previously used by spellcasters….